- Adds DDoS Protection client SDKs for C# and Unity, offering token‑based authentication and per‑player traffic limits to safeguard multiplayer sessions.
- Provides UDP‑based DDoS mitigation at no extra cost via a co‑located relay network, available across multiple AWS regions.
- Extends existing GameLift Servers protection support (C++/Unreal) to include C# and Unity, increasing engine flexibility.